I was really encouraged to hear about the Christian Game Developers Conference held last week in Portland, Ore. While many of these Christian game outfits are still small, I think they have some really cool ideas--such as non-violent games that are still entertaining. Yes, morality has a novel quality about it nowadays; so much so that Wired News published two articles about the conference.
The first article gives some details about one of the best-sounding games:
In adventure game Timothy and Titus, from Australian startup White Knight Games, players assume the roles of the two disciples of St. Paul who spread the gospel throughout the ancient Mediterranean. Instead of the health and weapons points used in other role-playing games, players collect love, hope and faith points to power their missions. When they meet foes, instead of fragging them as in Halo 2, the disciples earn their halos by praying for them or using the "finger of God" to drive out evil spirits.Role-playing spreading the Gospel around the Mediterranian in the first century--that's cool!
1 comment:
If I was better at technology, I would create historical and literature based video games.
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